01-07-2020, 12:44 PM
i have a box that is fractured and then explodes outwards. the animation is perfect but the shards are too big. when i scale them down in Tyflow the animation physics change. i would like to bake the animation in to geometry i can add modifiers to such as the push modifier to shrink the shards inwards without upsetting the animation.
The image is what i have which is great but when i scale them down further the animation gets messed up.
Cheers!
The image is what i have which is great but when i scale them down further the animation gets messed up.
Cheers!