Hey Tyson, the "tyActor Rig Parent" option in the set target operator doesn't seem to work :/ (I've attached a file...)
However, is there a simple way to get all the particle back from an actor skinned with the tyParticleSkin, even if they're not in the radius of influence?
This way we could create soft body setups (with tet meshes, voxels or whatever) while keeping the skinning only affected by the particles close to the surface.
Apart from that, I was wondering if you were planning to implement Physx Articulations or D6 joints? and what about other GameWorks libraries?
Thanks again, all the best in your efforts!!!
ActorRigParent_Target_bug_max2018_0.16066.max (Size: 776 KB / Downloads: 279)
However, is there a simple way to get all the particle back from an actor skinned with the tyParticleSkin, even if they're not in the radius of influence?
This way we could create soft body setups (with tet meshes, voxels or whatever) while keeping the skinning only affected by the particles close to the surface.
Apart from that, I was wondering if you were planning to implement Physx Articulations or D6 joints? and what about other GameWorks libraries?
Thanks again, all the best in your efforts!!!
ActorRigParent_Target_bug_max2018_0.16066.max (Size: 776 KB / Downloads: 279)