Hi,
Im not sure if its a bug or a "feature".
For the example scene: Particles should be killed when X>100.
Looks correct in the viewport.
Rendering with multi pass reveals the particles are passing through the 100 limit.
Im not quite sure how it happens because the movement is obviously interpolated towards a particle that does not exist.
Is there any way to render this correctly?
Could not see the attachment, alternate link to download scene: https://we.tl/t-XHX5pFXf9W
Im not sure if its a bug or a "feature".
For the example scene: Particles should be killed when X>100.
Looks correct in the viewport.
Rendering with multi pass reveals the particles are passing through the 100 limit.
Im not quite sure how it happens because the movement is obviously interpolated towards a particle that does not exist.
Is there any way to render this correctly?
Could not see the attachment, alternate link to download scene: https://we.tl/t-XHX5pFXf9W