Grass fallloff like ForestPack
#1
Hi, 

I've created grass with Tyflow and add a camera cul to optimize particle. Is their a way to add a distance falloff like FP have with a moving camera?

Thanks!
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#2
A simple and crude solution:

https://we.tl/t-0Vfmg9eQDG

Probably better ways of doing it as well.

Basically:
1. Check if particles are within proximity of an object.
2. If they are change export group for those particles.
3. Remove the non-proximity particles from the export group.
4. Only render the visible Export Group
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#3
Thx Nagboy for taking time to create an example, I will try it tonight.
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