https://www.youtube.com/watch?v=XSdh4BELY5I
Simple stuff but still impossible to do with other particle systems (i think). No looping, no killing or scaling to zero of particles (motion blur is a b***th in Corona render), 50-60k++ frames simulated on each render nodes (for the speedup). Had to spend a ton of time figuring out how to render the speedup in Corona, its exactly the same 4k particles moving all the time, no change in topology. Octane can't do it as it only supports two geometry samples for motion blur.
Simple stuff but still impossible to do with other particle systems (i think). No looping, no killing or scaling to zero of particles (motion blur is a b***th in Corona render), 50-60k++ frames simulated on each render nodes (for the speedup). Had to spend a ton of time figuring out how to render the speedup in Corona, its exactly the same 4k particles moving all the time, no change in topology. Octane can't do it as it only supports two geometry samples for motion blur.