Second job with tyFlow :)

Simple stuff but still impossible to do with other particle systems (i think). No looping, no killing or scaling to zero of particles (motion blur is a b***th in Corona render), 50-60k++ frames simulated on each render nodes (for the speedup). Had to spend a ton of time figuring out how to render the speedup in Corona, its exactly the same 4k particles moving all the time, no change in topology. Octane can't do it as it only supports two geometry samples for motion blur.
Nice one nagboy! Hopefully more renderers will implement the tyFlow interface in the future so that they'll support proper motion blur.

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