Mark for Collision Spawn results True when Checkbox OFF?
#1
I have a simple flow with a Birth/Shape(cube)/Force(gravity)/Collision/Spawn.  The collision object is a simple deflector spacewarp and Spawn is set to "Marked for Collision Spawn".  However I get the same result (particles are spawned on collisions) if my Collision operator has the "Mark for collision spawn" checkbox on or off. 

Another strange behavior I'm seeing with Marked for Collision Spawn is if I change the spawn particle position setting from Parent Particle Position to Parent Shape Position.   When I use Parent Shape Surface option the spawned particles are born at world origin 0,0,0 for some reason.  If I use any other Spawn mode (per sec, on entry, etc) then Parent Shape Surface works fine.  The combination of Parent Particle Position and Marked for Collision also emits from proper positions.
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#2
Sounds like a couple of bugs...I'll look into both of them. Thanks!
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#3
Both of these bugs are fixed in the next build (v0.16008) which will be posted soon.
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