Sand question
#1
I would like to create a scene in which a body would be discovered by the wind in sand.
I did some tests with sand tutorials but in my case it is not a sand ball which bursts on the ground, it is to cover a body and therefore there are too many particles, it is slow, and impossible to manage.
no one would have a solution?

thanks
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#2
Well, you're typically going to need millions and millions of particles for an accurate sand simulation...so yes, it's going to be slow.

Look into the simulation upres sample file for a potential speedup/workaround.
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