04-05-2019, 08:02 AM
i apologies im reposting this from another thread cos it should have its own...
trying to use "particle force" to uprez a simulation:
i have my low res grain sim falling at the start of the sim until it lands in a tray.
a higher resolution duplicate ( a copy of the "birth voxel" from original sim, with voxel size reduced, in a new tyflow. ) linked to original via particle force (with force set to "replace" ive also tried add and blend with worse results)
kinda works.. the particles generally follow the source particles. but tons and tons get left behind as they fall. increasing the radius and falloff help, but i need them way higher than the suggested settings of 100% and 50% of source particle radius.
i currently have them set to 500% radius and 200% falloff, and there are far less particles left behind, but still, after a while, i end up with streaks of static particles.
if i have to turn up the radius even higher, im going to end up with lower resolution for the motion than the original sim had.. which is hardly ideal.
trying to use "particle force" to uprez a simulation:
i have my low res grain sim falling at the start of the sim until it lands in a tray.
a higher resolution duplicate ( a copy of the "birth voxel" from original sim, with voxel size reduced, in a new tyflow. ) linked to original via particle force (with force set to "replace" ive also tried add and blend with worse results)
kinda works.. the particles generally follow the source particles. but tons and tons get left behind as they fall. increasing the radius and falloff help, but i need them way higher than the suggested settings of 100% and 50% of source particle radius.
i currently have them set to 500% radius and 200% falloff, and there are far less particles left behind, but still, after a while, i end up with streaks of static particles.
if i have to turn up the radius even higher, im going to end up with lower resolution for the motion than the original sim had.. which is hardly ideal.