Hello,
I had recently a head, which actually should have a good topology.
(I had in max, maya, zbrush no problems).
I closed the head (because meshes should be watertight) with a edit poly modifier > edit borders > cap
When I put a simple voronoi on it (nothing else) I get strange faces and a hole at the front faces.
What could be the reason? Is there a possibility to prevent or fix this?
- Also I have tried only to delete the inner wrong face with a "DELETE" and a SurfaceTest-Object.
It wasn't possible to delete it, only when I delete much more...
- When I deactivate "Cap Holes", the issue is gone, but the object isn't anymore solid
p.s. I have remeshed it in zBrush, then it works, but unfortunately the UVlayout get lost...
Attached screenshots...
Thanks again
p.s. sorry for posting my collected questions at once
I had recently a head, which actually should have a good topology.
(I had in max, maya, zbrush no problems).
I closed the head (because meshes should be watertight) with a edit poly modifier > edit borders > cap
When I put a simple voronoi on it (nothing else) I get strange faces and a hole at the front faces.
What could be the reason? Is there a possibility to prevent or fix this?
- Also I have tried only to delete the inner wrong face with a "DELETE" and a SurfaceTest-Object.
It wasn't possible to delete it, only when I delete much more...
- When I deactivate "Cap Holes", the issue is gone, but the object isn't anymore solid
p.s. I have remeshed it in zBrush, then it works, but unfortunately the UVlayout get lost...
Attached screenshots...
Thanks again
p.s. sorry for posting my collected questions at once