Title is pretty self explanatory, adding a scaled object to a PhysX Collision crashes max with an Application Error. Resetting the Xform on the object makes it work fine.
This more a PSA than looking for a fix, as you can fix the issue by resetting xform, or not using scaled objects which you shouldn't do anyway.
This more a PSA than looking for a fix, as you can fix the issue by resetting xform, or not using scaled objects which you shouldn't do anyway.