tymesh- take colour from underlying mesh
#1
i appreciate we can take uvs from underlying mesh,  and apply same material.. however when there is more than one  reference mesh, with different materials, im not sure how to approach it. 

it would be good if either the tymesh could take colour per vertex from the reference vertices below... or possibly much better, generate a  mask depending on which reference object a given part of the tymesh is referencing.. maybe with a falloff or blend amount for smooth transitions. 

 that way we could apply multiple materials to the tymesh when it is meshing multiple objects. 

this would make many morph-style effects possible. 

if there is already a way to achieve this effect id love to hear it.
  Reply
#2
I don't think anything other than the current implementation would yield good results. The closest alternative would be to sample colors and apply them to vertex color channels...but that won't give you nice interpolations the same way simply sampling UVs would. The colors would look very splotchy, unless your tyMesher is incredibly densely subdivided.

I'm not really sure I understand your masking suggestion.
  Reply


Forum Jump: