tyMesher updating even though it's hidden
#1
I'm getting regular slowdowns (ie. after moving my time slider, but also sometimes when just navigating the scene or switching windows), because a tyMesher object in my scene updates, even though it's hidden. The status bar even says stuff like "Collecting input points", "Converting points into volume", "Post-processing volume", "Building mesh" and "Converting into Mesh".
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#2
(03-31-2020, 10:48 AM)Laserschwert Wrote: I'm getting regular slowdowns (ie. after moving my time slider, but also sometimes when just navigating the scene or switching windows), because a tyMesher object in my scene updates, even though it's hidden. The status bar even says stuff like "Collecting input points", "Converting points into volume", "Post-processing volume", "Building mesh" and "Converting into Mesh".

I still get the same
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