Hi,
Is there a way to "object bind" birth spline particles to un-meshed tyspline lines/curves?
Sort of a path follow a new set of particles over an existing tyspline object and being able to animate them along that set of splines
Couldn'd figure it out without tymeshing the splines first, but this is very heavy to process on thousands of generated splines
thank you
C.
Alright folks, forget it, I'm a retard
I just noticed the Path follow operator
Is there a way to "object bind" birth spline particles to un-meshed tyspline lines/curves?
Sort of a path follow a new set of particles over an existing tyspline object and being able to animate them along that set of splines
Couldn'd figure it out without tymeshing the splines first, but this is very heavy to process on thousands of generated splines
thank you
C.
(04-01-2020, 03:23 PM)silmaeth Wrote: Hi,
Is there a way to "object bind" birth spline particles to un-meshed tyspline lines/curves?
Sort of a path follow a new set of particles over an existing tyspline object and being able to animate them along that set of splines
Couldn'd figure it out without tymeshing the splines first, but this is very heavy to process on thousands of generated splines
thank you
C
Alright folks, forget it, I'm a retard
I just noticed the Path follow operator