04-08-2020, 08:31 AM
(This post was last modified: 04-08-2020, 09:11 AM by TubeSmokeGuy.)
Hi,
I like to see an atmospheric effect for tyFlow similar to the "KrakatoaAtmosphere" from Krakatoa, which allows to render particles directly as fog with VRay.
Unfortunately it is not possible yet to pick a tyFlow in the KrakatoaAtmosphere as particle system - even with all interfaces enabled.
EDIT:
Okay I found a way to use it. When I use a Krakatoa "PRTSource" Object I can pick the tyFlow. And the PRTSource is pickable in the KrakatoaAtmosphere environemt effect. But Color is not transfered. Can It be, that tyFlow doesn't apply a color attribute or channel to particles?
When I render the tyFlow as mesh with particle shapes set to sphere, the color is fine. Is it possible to transfer this color data into a "color data channel"?
Thanks in advance!
I like to see an atmospheric effect for tyFlow similar to the "KrakatoaAtmosphere" from Krakatoa, which allows to render particles directly as fog with VRay.
Unfortunately it is not possible yet to pick a tyFlow in the KrakatoaAtmosphere as particle system - even with all interfaces enabled.
EDIT:
Okay I found a way to use it. When I use a Krakatoa "PRTSource" Object I can pick the tyFlow. And the PRTSource is pickable in the KrakatoaAtmosphere environemt effect. But Color is not transfered. Can It be, that tyFlow doesn't apply a color attribute or channel to particles?
When I render the tyFlow as mesh with particle shapes set to sphere, the color is fine. Is it possible to transfer this color data into a "color data channel"?
Thanks in advance!