hi,Tyson!
Is it possible to add the "Mapping From data" data channel under the "Mapping" operator to the "Speed" spread "Rotation" Scale "... and other operators.
For example: I can do some special operations through custom data. If the speed operator has a data channel that reads "scalar" and "vector", it will make the speed operator very flexible. And I can also The values generated by some special conditions are clamped in a range. This is really convenient.
Thank you
"Spread" operator, can it add a texture control to its XYZ three axes and can determine the fluctuation of one axis direction according to the shape of the object?
In many cases, we do matrix animation. It is necessary to store the original position data of the particles in advance, and the speed of the particles and the target operator are used to achieve the effect of fluctuations. In this middle, it needs to undergo multiple node control to achieve the desired effect. Operators can directly control ups and downs through textures or objects. Then animation of voxels is very simple and efficient. Do you think it is feasible?
Is it possible to add the "Mapping From data" data channel under the "Mapping" operator to the "Speed" spread "Rotation" Scale "... and other operators.
For example: I can do some special operations through custom data. If the speed operator has a data channel that reads "scalar" and "vector", it will make the speed operator very flexible. And I can also The values generated by some special conditions are clamped in a range. This is really convenient.
Thank you
"Spread" operator, can it add a texture control to its XYZ three axes and can determine the fluctuation of one axis direction according to the shape of the object?
In many cases, we do matrix animation. It is necessary to store the original position data of the particles in advance, and the speed of the particles and the target operator are used to achieve the effect of fluctuations. In this middle, it needs to undergo multiple node control to achieve the desired effect. Operators can directly control ups and downs through textures or objects. Then animation of voxels is very simple and efficient. Do you think it is feasible?