You can use a Custom Properties operator to assign the mapping channel data to the custom vector channel of your choice.
I'm looking at the Custom Properties Operator, but am uncertain how it should be setup? Could you provide an example of how it should be setup Tyson? I don't see any option to load or set color channels anywhere..
If you want to sample texture colors from an object, use a Mapping operator to get the nearest object UVW and assign it to the particle. Then just apply the same map to the particles.
If you want to assign mapping data from a particle to a custom vector channel, use a Custom Properties operator. Just select mapping from the vector dropdown and define the custom vector channel name.
That functionality is something you'd have to contact the FumeFX devs about. I already export custom properties in the interface I provided them, it would be up to them to import those values (like color assigned to a vector channel).
MXSVector is not a channel name. It is the built-in way to get a user vector, specifically from PFlow. The method is not exposed in the IParticleObjectExt interface, so it's not something that other plugins can implement.
04-28-2020, 11:32 AM
(This post was last modified: 04-28-2020, 01:52 PM by Martians.)
Thanks for the magmaflow tip TubeSmokeGuy - Tried it but still no colored smoke..
Then this popped up in my inbox - some good news from FumeFX devs:
Thank you for informing us about it.
We have checked and it seems this is a bug.
FumeFX does not pick up the color so we will need to fix that.
We are planning to solve this in our upcoming FumeFX 5.0.7 update.