04-19-2020, 10:44 AM
I have a piece of animated geometry and I am emitting particles via a position object. This is an XMESH object of a hand and wrist forming. I am using the proxy version of the XMESH as I found it to be faster. The issue I am having is that even with a simple flow where I am emitting and then sending the particles to a new target I am experiencing a crazy slowdown. Even after caching I cannot scrub the frames that have been previously cached. Sometimes it will cache and then recalculate several times but if I move a couple frames in the time slider back it will do it all over again. Is there a way for me to increase the cache performance? I have 128GB of RAM with a 32 Core Threadripper so I'm fairly confident the hardware is not the issue.
However, I am working over a network, but it is certainly a quick one. Any ideas? Should I archive all of the data and go pure local?
Thanks!
Chris
However, I am working over a network, but it is certainly a quick one. Any ideas? Should I archive all of the data and go pure local?
Thanks!
Chris