04-21-2020, 11:15 AM
As always, I'll have to preface this request by stating that what I'm attempting to do may already be possible and I just don't know how
The Birth Spline operator has some options that I am unable to replicate when using the Position Object - namely selecting whether the particle positions along the spline are based upon Percent, Distance, Knots and Interpolated Knots. Is there any way to replicate this functionality when using a spline as the Position Object?
To be honest, the main thing I want in the scene I'm using is for the knots to position on the spline's vertices rather than the interpolated vertices, so I can just take the steps down to zero on the spline and it works but I didn't know if the above would be possible in case my setup gets more complicated.
Hope that makes sense!
AJ
The Birth Spline operator has some options that I am unable to replicate when using the Position Object - namely selecting whether the particle positions along the spline are based upon Percent, Distance, Knots and Interpolated Knots. Is there any way to replicate this functionality when using a spline as the Position Object?
To be honest, the main thing I want in the scene I'm using is for the knots to position on the spline's vertices rather than the interpolated vertices, so I can just take the steps down to zero on the spline and it works but I didn't know if the above would be possible in case my setup gets more complicated.
Hope that makes sense!
AJ