Crash on Scene open
#1
Hi,

I am on Max 2018

steps to replicate crash:

1: Open Example scene of the softbodies rolling down the stairs (softbodies 001).
2: cache the timeline by pressing play
3: stop playback
4: open the rigidbodies example
5: Max crashes.
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#2
I can confirm this in Max 2020.

is there any option for where to save the cache to disk?

Also, listener window shows "cannot write log file" after option is ticked and log file not created.

And how do we enable cuda?
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#3
Thank you, I've been able to reproduce the crash here so a fix should be coming soon.

Right now there is no way to save the internal cache to disk, however, you can save particles do PRT or tyCache format using an exporter operator.

Interesting about the "cannot write log file" problem...do you have UAC controls enabled that prevent writing directly to "c:\" ?

OpenCL support can be enabled/disabled in the Particle Bind Solver rollout of a tyFlow object, and within the Particle Physics operator...but there is no exclusive support for CUDA.
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#4
(04-02-2019, 07:00 AM)tyFlow Wrote: Interesting about the "cannot write log file" problem...do you have UAC controls enabled that prevent writing directly to "c:\" ?

No I haven't. I tried running as administrator with build 16003 and it works now.

Quote:...but there is no exclusive support for CUDA.

Oh I was wondering because there is a checkbox in the PhysX section: CUDA (if available) and since I have a GTX1080 I wanted to try that but I couldn't get it to be available.

One last thing - I have a dual screen setup - my main monitor is 1920 x 1080 and my second monitor is smaller old screen 1280 x 1024. When I open the editor, the editor window pops up on the second monitor with the centre of the window at the top right of my second monitor, so the top and right of the window is off screen. Clicking on the editor window brings it back into bounds luckily. This only happens initially. Subsequent opening editor window makes it open where I left it last.
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#5
Ah, yes CUDA for PhysX was part of NVidia's implementation, but back when I was testing it, it was too unstable to include in my build...so it's disabled for now.

Thanks for the note about the window centering....I'll fix my code to work on smaller displays.
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