Hello, I asked this question in the middle of an other thread so I thought it was more pertinent to create a new one.
I have a flow of meshed particule going down.
I want to decrease their size gradually one time they cross a spacial limit with a proximity falloff effect :
it could be either way :
- once any particule cross a surface, the particule size start to decrease lineary until zero (invisible) and we can set a time ( number of frame ) for this evolution
- the particule size gradually decreases the closer it is of an objet or a dummy , (this is the way I would prefer)
So I guess the operator to use is SCALE ?
But I tried many settings but I cannot get what I want
May be someone could put me on the track ?
- May be be I have to use a Scale operator directly in the Main Event or a Surface test operator in the Event 1 and use a Scale operator in an Event 2 ?
- In the Scale Operator : Timing rollout do I need to use Continuous , or 'on event entry'
- In the Scale Operator : In the Scale Rollout, I don't know what to choose: absolute ,scale by sibling , inherit previous, relative add , relative frist , relative multiply , scale by velocity, scale by siblking distance, scale by target distance
- In the Scale Operator : In the proximity Rollout,; I don't know what to use but this is the only place it is written Multiply by proximity, Distance and Falloff
For convenience, Here are my files in 3dsmax 2017 -2020: the phase I'm struggling is starting frame 100 until 200
https://gofile.io/d/os4ZPw
I have a flow of meshed particule going down.
I want to decrease their size gradually one time they cross a spacial limit with a proximity falloff effect :
it could be either way :
- once any particule cross a surface, the particule size start to decrease lineary until zero (invisible) and we can set a time ( number of frame ) for this evolution
- the particule size gradually decreases the closer it is of an objet or a dummy , (this is the way I would prefer)
So I guess the operator to use is SCALE ?
But I tried many settings but I cannot get what I want
May be someone could put me on the track ?
- May be be I have to use a Scale operator directly in the Main Event or a Surface test operator in the Event 1 and use a Scale operator in an Event 2 ?
- In the Scale Operator : Timing rollout do I need to use Continuous , or 'on event entry'
- In the Scale Operator : In the Scale Rollout, I don't know what to choose: absolute ,scale by sibling , inherit previous, relative add , relative frist , relative multiply , scale by velocity, scale by siblking distance, scale by target distance
- In the Scale Operator : In the proximity Rollout,; I don't know what to use but this is the only place it is written Multiply by proximity, Distance and Falloff
For convenience, Here are my files in 3dsmax 2017 -2020: the phase I'm struggling is starting frame 100 until 200
https://gofile.io/d/os4ZPw