concave shape
#1
Sad 
I had some difficulty simulating the chain
Is there a way to solve the concave shape problem, like in MassFX, you can set the concave. Is there any suitable solution in TYFLOW? thank you
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#2
I cooked up something last night before bed, but it's not the fastest.  I was going to try and see if using tyActors would work and speed things up.  Here is what I came up with.

.mp4   tyFlow_chains_002.mp4 (Size: 834.05 KB / Downloads: 310)


Attached Files
.zip   tyFlow_chains_001.zip (Size: 97.4 KB / Downloads: 289)
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#3
(04-06-2019, 12:06 PM)MeHoo Wrote: I cooked up something last night before bed, but it's not the fastest.  I was going to try and see if using tyActors would work and speed things up.  Here is what I came up with.

Thanks for your help. Now I'll try tyActors again

(04-06-2019, 12:06 PM)MeHoo Wrote: I cooked up something last night before bed, but it's not the fastest.  I was going to try and see if using tyActors would work and speed things up.  Here is what I came up with.

I've found my problem. Because I directly using the Voronoi Fracture operator cut objects, but after cutting objects convex hull is wrong, so the mistakes.
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