07-09-2020, 09:49 AM
Hi!
I think it would be great if we could create tySplines from particles shape geometry using the SplinePath operator. I thought about 3 modes:
1. Toon mode: FaceAngle-To-Camera dependend, like the VRayToon-Environment-Effect does it.
2. Auto-Edge mode: Object based Face-To-Face angle dependend like the Auto-Edge function of 3dsmax' Editable Mesh (Edges Sublevel).
3. Wireframe: Simply the full wireframe of the shape geometry with the option to ignore hidden edges.
Hope you like that idea! Thanks
!
I think it would be great if we could create tySplines from particles shape geometry using the SplinePath operator. I thought about 3 modes:
1. Toon mode: FaceAngle-To-Camera dependend, like the VRayToon-Environment-Effect does it.
2. Auto-Edge mode: Object based Face-To-Face angle dependend like the Auto-Edge function of 3dsmax' Editable Mesh (Edges Sublevel).
3. Wireframe: Simply the full wireframe of the shape geometry with the option to ignore hidden edges.
Hope you like that idea! Thanks
