07-09-2020, 10:05 AM
Hi!
Does anyone know a good way to preserve crisp or hard edges when converting objects or particle shape geometry to vdb? Maybe without the need of raising the voxel resolution up to insane high values?
Or is there a way to re-sharpen the vdb's afterwards? Maybe there is an option for the vdb's which allow to refer to an objects or particles shape geometry that aligns the vdb mesh conform to the geometry reference?
Or maybe some tools like in Z-brush for polish crisp edges to strengthen them out?
Thanks for help!
Greetings!
Does anyone know a good way to preserve crisp or hard edges when converting objects or particle shape geometry to vdb? Maybe without the need of raising the voxel resolution up to insane high values?
Or is there a way to re-sharpen the vdb's afterwards? Maybe there is an option for the vdb's which allow to refer to an objects or particles shape geometry that aligns the vdb mesh conform to the geometry reference?
Or maybe some tools like in Z-brush for polish crisp edges to strengthen them out?
Thanks for help!
Greetings!