09-08-2020, 07:27 PM
I'm curious about how render instances when used from the Mesh operator are sent up to chaos cloud.
I'm creating a scene with a simple particle system of 128,000 geosphere shapes (low res) and attempting to send them to chaos cloud.
When I cache the export I see a cache folder of 200 frames totaling 615mb for the data size, but when I send this animation to the chaos cloud, I watch the temp folder where the .vrscene is compiled and it balloons to a huge file size, I had it go over 6GB for just 50 frames before I stopped it.
I thought that using VRay instance would reduce this files size to a manageable upload, but it seems that perhaps every single frame of particle is being meshed out and saved in the .vrscene.
Also, I wonder I'm I doing it right.
Andy
I'm creating a scene with a simple particle system of 128,000 geosphere shapes (low res) and attempting to send them to chaos cloud.
When I cache the export I see a cache folder of 200 frames totaling 615mb for the data size, but when I send this animation to the chaos cloud, I watch the temp folder where the .vrscene is compiled and it balloons to a huge file size, I had it go over 6GB for just 50 frames before I stopped it.
I thought that using VRay instance would reduce this files size to a manageable upload, but it seems that perhaps every single frame of particle is being meshed out and saved in the .vrscene.
Also, I wonder I'm I doing it right.
Andy