04-06-2019, 09:19 PM
im going a bit potty trying to shrink wrap something. im finally getting somewhere andfter spending a whole day tweaking settings semi-randomly.
both cloth and collision object are pretty high res, and im up to 1/16 and 8 steps.. Every time i change one setting i have to rebalance all the others..
however, there is one effect which im not sure how to fix.
see attached screengrab. i get this bumpy, mottled effect over my collision objects.
im using "shape radius" for both my particle and collider radii, since it seems to give the most stable result. i was going mad trying to use "scale radius" to be honest im still not sure when i should use one or the other.
any suggestions? i wont be able to use this for my project, unless i can get a super smooth stable result. i can fix it to an extent with a relax after simming, but that kills too much detail if i turn it up high enough to fix the mottling.
both cloth and collision object are pretty high res, and im up to 1/16 and 8 steps.. Every time i change one setting i have to rebalance all the others..
however, there is one effect which im not sure how to fix.
see attached screengrab. i get this bumpy, mottled effect over my collision objects.
im using "shape radius" for both my particle and collider radii, since it seems to give the most stable result. i was going mad trying to use "scale radius" to be honest im still not sure when i should use one or the other.
any suggestions? i wont be able to use this for my project, unless i can get a super smooth stable result. i can fix it to an extent with a relax after simming, but that kills too much detail if i turn it up high enough to fix the mottling.