10-17-2020, 10:12 AM
Hi, Tyson !
I wonder if it is even doable :
- make a bolt. create an extra geometry corresponding to the hole and assign a matID of 10 and add to the bolt mesh.
- make an object, add tyboolean modifier and add the bolt mesh as substract (A-B)
- check an option : substract just with IDvalue. (ID value of corresponding spinner)
So when moving my bolts, hole is moving too...
Thanks.
I wonder if it is even doable :
- make a bolt. create an extra geometry corresponding to the hole and assign a matID of 10 and add to the bolt mesh.
- make an object, add tyboolean modifier and add the bolt mesh as substract (A-B)
- check an option : substract just with IDvalue. (ID value of corresponding spinner)
So when moving my bolts, hole is moving too...
Thanks.