Tyconform with splines
Thanks Tyson, v.16094 solve offset problem with rotated objects.
But I have still a problem with conforming splines.
I use to work in previous versions, but now it don't work as expected anymore sometimes (see pict )
Here is a scene file.

Attached Files Thumbnail(s)

.max   tyconform2.max (Size: 1,000 KB / Downloads: 33)
Thanks for letting me know...this only happens when spline knots are set to tangent. I'll make a note to fix in the next build.

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