Animated texture to match particle age
#1
Hi all,

I know this has been discussed previously, but the answers were a bit dumbfounding.

It should be simple, but it just doesn't seem to work...

How can I get an animated texture (either *.mov or *.jpeg sequence) on a plane generated from TyFlow to match the age of the particle?

I'm using Corona, but tested also with Vray. I tried turning on real-world scale, adding UVW map, ticking 'sync frames to particle age' in the bitmap texture settings. I tried everything... Max 2020, Tyflow v0.16092

What am I missing? Thanks Smile
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#2
You have to use a tyBitmap instead of a Bitmap, then assign the desired age value of your particles to the UVW channel of your choosing, using a Custom Properties operator to store the age value to a float channel, and a Mapping operator to transfer the float value to the mapping channel (both set to continuous).
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#3
(11-20-2020, 07:47 AM)tyFlow Wrote: You have to use a tyBitmap instead of a Bitmap, then assign the desired age value of your particles to the UVW channel of your choosing, using a Custom Properties operator to store the age value to a float channel, and a Mapping operator to transfer the float value to the mapping channel (both set to continuous).

Thanks for the reply Tyson. This was certainly informative, and I'm sure I got closer to making it work, but still no luck... 

I've attached my tyflow scene and screenshot for you to see what I'm doing or what I've done wrong.

Is there any certain procedure on whether or not to use real-world scaling? Or to use mapping on the reference object?

Cheers


Attached Files Thumbnail(s)
   

.zip   particle age.zip (Size: 251.82 KB / Downloads: 107)
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#4
it dosen't support vray gpu
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#5
I'm using Corona IR... does this affect it, do you think?
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#6
(12-04-2020, 09:02 AM)aaouviz Wrote: I'm using Corona IR... does this affect it, do you think?

Sorry I have no idea about corona IR
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#7
I know this is a bit old topic but as it seems to end a bit unsolved, I'm posting example files if someone else comes across this topic!

This file has an animated image sequence synced to Event Age, so when each particle enters the event they start the tyBitmap animation from the 1st frame.

You can control the speed and loop directly on tyBitmap.

Cheers!


Attached Files
.zip   tyFlow_ImageSequence_Sync_EventAge.zip (Size: 2.32 MB / Downloads: 54)
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#8
(02-24-2022, 10:52 AM)pedrodeleo Wrote: I know this is a bit old topic but as it seems to end a bit unsolved, I'm posting example files if someone else comes across this topic!

This file has an animated image sequence synced to Event Age, so when each particle enters the event they start the tyBitmap animation from the 1st frame.

You can control the speed and loop directly on tyBitmap.

Cheers!

I was just looking for these Tips!

Very helpful!!! Thank you !!!!
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