11-20-2020, 03:35 PM
Hi All
I found exporting to mesh then making Alembic file with 3dsmax worked a bit better than exporting to alembic with tyflow. But maybe not a good workflow since it makes a huge amount of mesh files.
i have a sand sim about 3000 particles. can anyone advise step by step how to get this to unreal i am rendering not making a game so performance is not a huge issue
Thank you!!!
I found exporting to mesh then making Alembic file with 3dsmax worked a bit better than exporting to alembic with tyflow. But maybe not a good workflow since it makes a huge amount of mesh files.
i have a sand sim about 3000 particles. can anyone advise step by step how to get this to unreal i am rendering not making a game so performance is not a huge issue
Thank you!!!

