Actor Center Operator Blend Time
#1
Would it be possible to have an Actor Center Operator: Blend Time option so actor particles don't snap to their new animated transforms? 
Or is there another way to achieve this? 

Andy
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#2
Hi Andy,

The interpolation can be done using the settings in the Actor Animation operator.
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#3
(01-04-2021, 09:07 PM)tyFlow Wrote: Hi Andy,

The interpolation can be done using the settings in the Actor Animation operator.

OK, Blend World Transforms needed be checked and a blend frame amount. Got it!
Thanks
Andy
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