Parenting particle to Object and apply velocity
#1
Hello

I would like to parenting particle to an object because i want my particle follow rotation/position of this object.
But i would like to apply a speed on particle AND keep my parenting.

Is it possible?

I try with "object bind" but when i add a speed and an object binding the speed isnt working.

Thank you for your answer Smile
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#2
(01-06-2021, 11:42 AM)MonsieurK Wrote: Hello

I would like to parenting particle to an object because i want my particle follow rotation/position of this object.
But i would like to apply a speed on particle AND keep my parenting.

Is it possible?

I try with "object bind" but when i add a speed and an object binding the speed isnt working.

Thank you for your answer Smile

What you mean. Are you saying that you want to control the speed by simulating particles in the coordinate system of an arbitrary object?
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#3
Yes exactly Smile
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#4
(01-06-2021, 12:22 PM)MonsieurK Wrote: Yes exactly Smile

I tested it for a while, but now it doesn't work. 

For the currently provided force node, you cannot specify and modify any arbitrary coordinate system, this seems possible because the element that gets the noise value from the force node can be used as a custom vector rather than the particle position.
To do that so.
We need to convert the coordinates of the script node to an arbitrary coordinate system and store it as a custom vector.

But Force node's built-in wind won't work that way anyway. At this time, it would be possible if you register the wind helper object, but I checked. It seems that the noise space of the wind is not bound to the coordinate system of that node.
Therefore, it seems difficult to immediately simulate the way you want.

It means that you can't do that by applying certain options right now.

However, as a practical alternative, you can use tyCache to export and then depend on an arbitrary object.
But if tyflow can work as you want..   Seems to be useful sometimes.

It is just my opinion..  thank you. good luck~

My English is not good. So, sentences may not be smooth
So please understand me.  Cool
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#5
Thank you for your answer sjyong.

OK maybe i will bake my simulation and parenting the bake to my object.

(My english is worth than yours i think Big Grin )
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#6
(01-06-2021, 01:29 PM)MonsieurK Wrote: Thank you for your answer sjyong.

OK maybe i will bake my simulation and parenting the bake to my object.

(My english is worth than yours i think Big Grin )

sure. ur english is good! Rolleyes
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