01-15-2021, 08:22 AM
Hi,
I´m trying to achieve something like this:
1. animation starts as a pile of PhysX particles (actually pile is created first by dropping lots of particles then waited until it rests still)
2. particles fly off the pile gradually from top to bottom, I use object to activate them
3. flying particles form a logo to a specific location while all the particles collide with each other while flying and stopping to their target positions
4. particles stop gradually after some time
I have done this using two different flows, first one makes the pile and drives the targeting and rest of the animation, second one set the target particles inside the logo objects volume. Problem is that when particles fly to specific targets they collide with each other and form I clump and don´t reach their targets. Is there any way to activate targets by index or something like that? So that way everything would fly to their locations controlled fashion while hitting to each other.
I´m trying to achieve something like this:
1. animation starts as a pile of PhysX particles (actually pile is created first by dropping lots of particles then waited until it rests still)
2. particles fly off the pile gradually from top to bottom, I use object to activate them
3. flying particles form a logo to a specific location while all the particles collide with each other while flying and stopping to their target positions
4. particles stop gradually after some time
I have done this using two different flows, first one makes the pile and drives the targeting and rest of the animation, second one set the target particles inside the logo objects volume. Problem is that when particles fly to specific targets they collide with each other and form I clump and don´t reach their targets. Is there any way to activate targets by index or something like that? So that way everything would fly to their locations controlled fashion while hitting to each other.