04-07-2019, 04:40 PM
im adding water drops to a surface, based on the nice tutorial here:
https://www.youtube.com/watch?v=wccOSFz-CeU
which ive spiced up a bit by having the larger drops moving faster than smaller ones etc..
im also using vraymetaballs to get some nice drip shapes..
overall its working quite nicely.
HOWEVER, i now need to animate the base object (it will eventually be a cloth surface from tyflow actually)
and my client requires droplets to fly off during sudden movements.
i had hoped that adding an acceleration test after the object bind, and using that to pass to a new event, where object bind is not present, or featuring a "surface force" operator might do the job. but it seems the acceleration test does not consider movement imparted by the bound target object.
(for example if i set the acceleration test low enough it will spit out the particles that are dripping down faster than others. , but it will not trigger when the target geometry spins violently. )
any tips most appreciated.
https://www.youtube.com/watch?v=wccOSFz-CeU
which ive spiced up a bit by having the larger drops moving faster than smaller ones etc..
im also using vraymetaballs to get some nice drip shapes..
overall its working quite nicely.
HOWEVER, i now need to animate the base object (it will eventually be a cloth surface from tyflow actually)
and my client requires droplets to fly off during sudden movements.
i had hoped that adding an acceleration test after the object bind, and using that to pass to a new event, where object bind is not present, or featuring a "surface force" operator might do the job. but it seems the acceleration test does not consider movement imparted by the bound target object.
(for example if i set the acceleration test low enough it will spit out the particles that are dripping down faster than others. , but it will not trigger when the target geometry spins violently. )
any tips most appreciated.