01-30-2021, 09:09 PM
(This post was last modified: 01-30-2021, 09:27 PM by biglittlepictures.)
I need to cover a scene with dots, from the camera's point of view. Almost like how I would imagine raycasting would work, randomly shooting out from the camera.
It's a static effect, but the camera sweeps over surfaces. So i would just need to create them all on frame 0 and only have them be created/exist where the camera can see. I tried camera cull, but it still has to make an insane number of them in the first place.
Currently i am using position object, but i have to add everything, and manually crank up the number so high it takes forever, and then only a small fraction of the total dots are even visible.
Is there a more optimized way to handle this?
I am thinking of something like having another creation validator on the position object like a checkbox that says, "only if visible to camera".
Insights appreciated,
-Joel
It's a static effect, but the camera sweeps over surfaces. So i would just need to create them all on frame 0 and only have them be created/exist where the camera can see. I tried camera cull, but it still has to make an insane number of them in the first place.
Currently i am using position object, but i have to add everything, and manually crank up the number so high it takes forever, and then only a small fraction of the total dots are even visible.
Is there a more optimized way to handle this?
I am thinking of something like having another creation validator on the position object like a checkbox that says, "only if visible to camera".
Insights appreciated,
-Joel
Joel Eckert
Big Little Pictures
Big Little Pictures