02-15-2021, 08:52 PM
Is there any way we could export actor bones to reflect the same hierarchy and transform as the actor from which it came?
I have characters that I'm sending into TyFlow via the the actor method and I'd like to export the bones in a way that I can grab their animation via maxscript and place it right back on the original rig. I'd need to have the exported bones linked in an identical hierarchy and also have the names of exported bones reflect their original. Now the bones are all detached with world position animation.
Using TyFlow to take a character rig and enjoy physx just too power.
Thanks
Andy
I have characters that I'm sending into TyFlow via the the actor method and I'd like to export the bones in a way that I can grab their animation via maxscript and place it right back on the original rig. I'd need to have the exported bones linked in an identical hierarchy and also have the names of exported bones reflect their original. Now the bones are all detached with world position animation.
Using TyFlow to take a character rig and enjoy physx just too power.
Thanks
Andy