02-26-2021, 03:48 PM
Hello,
I'm currently working on creating a cellular scene based off of the colorful image I've attached. I'm using tyflow to generate the green projections that connect the cells to each other, based off of a simplified version of the freiOtto example file.
I've made all the individual cells 'position objects' to birth the particles from, and then using a 'find target' (with all the individual cells again, set to 'closest target') to spawn the particles by travel and generate a spline.
The issue I'm running into is that a lot of the time the closest object is the same position object that the particle was generated from, so the spawn trail ends up attaching to its original cell instead of a new cell. Is there a way to save the particular position object a particle is generated from and then test to make sure the target object is not the same?
It's not the worst issue to have but it does mean that I have to increase the birth number of particles a lot so that there are enough 'correct' projections visible.
Thank you so much for the help! Let me know if I can clarify anything.
-Alexia
I've also attached an earlier version of what my scene looks like, in blue are the generated splines.
I'm currently working on creating a cellular scene based off of the colorful image I've attached. I'm using tyflow to generate the green projections that connect the cells to each other, based off of a simplified version of the freiOtto example file.
I've made all the individual cells 'position objects' to birth the particles from, and then using a 'find target' (with all the individual cells again, set to 'closest target') to spawn the particles by travel and generate a spline.
The issue I'm running into is that a lot of the time the closest object is the same position object that the particle was generated from, so the spawn trail ends up attaching to its original cell instead of a new cell. Is there a way to save the particular position object a particle is generated from and then test to make sure the target object is not the same?
It's not the worst issue to have but it does mean that I have to increase the birth number of particles a lot so that there are enough 'correct' projections visible.
Thank you so much for the help! Let me know if I can clarify anything.
-Alexia
I've also attached an earlier version of what my scene looks like, in blue are the generated splines.