Is it just me or do the Distance and Falloff values under Proximity Influence in Object Bind not really work correctly? No matter how low I set the distance my particles still get nearly 100% affected even when FAR beyond that distance value. I would like to use the Distance and Falloff to have only particles within a certain range be affected by the bind, but it really doesn't seem to work that way. Maybe I'm just not understanding how it works? For now I'm birthing some particles on the surface of the object instead and then binding to those as a work-around. Far from an elegant solution though.
Here is what Tyson replied to my similar post on the facebook group...
I tried linear mode but the distance/falloff settings don’t seem to work as I would expect them to. The influence seemed to jump from all or nothing when I reach a certain distance value. What I’m looking for is a way to bind a cloud of particles to the surface of a geo object that only affects the particles near the surface then falls off from there. I can’t seem to get that effect using this operator no matter how much I tweak the settings.
Maybe I'm just totally misunderstanding how the distance and falloff works for this operator and there's a more elegant solutions for what I'm trying to achieve. Basically I want a drag or connection of particles to the surface of an object that fades with distance from that surface.
Here is what Tyson replied to my similar post on the facebook group...
Quote:In linear/dynamic mode, the falloff setting affects the force applied to particles. In sticky mode, it only affects the friction setting.
In sticky mode, particles remain locked to the surface, with only their velocity allowing local position changes. Using the proximity settings in sticky mode, effectively dampens local velocities by distance, reducing how fast particles may travel from their sticky location.
If you want to reduce how much particles will remain attached to a surface by distance, I'd suggest switching over to linear mode, which will not artifically stick particles to a local surface location, but will instead try to move them to their local target locations with forces.
I tried linear mode but the distance/falloff settings don’t seem to work as I would expect them to. The influence seemed to jump from all or nothing when I reach a certain distance value. What I’m looking for is a way to bind a cloud of particles to the surface of a geo object that only affects the particles near the surface then falls off from there. I can’t seem to get that effect using this operator no matter how much I tweak the settings.
Maybe I'm just totally misunderstanding how the distance and falloff works for this operator and there's a more elegant solutions for what I'm trying to achieve. Basically I want a drag or connection of particles to the surface of an object that fades with distance from that surface.