04-07-2019, 07:23 PM
I was trying to simulate a bottle being throw using keyframes, then making it become dynamic, taking on the animated velocity and spin. I couldn't figure out how to do this. it seemed that when i turned the object dynamic, it just fell to the floor. Is there a straight forward way to do this?
I ended up using an icon to "shoot" the bottle in the right direction, which worked fine, but i thought there could be a way to have dynamics take over from a keyframe animation.
Fred
I ended up using an icon to "shoot" the bottle in the right direction, which worked fine, but i thought there could be a way to have dynamics take over from a keyframe animation.
Fred