04-02-2019, 07:21 AM
Hey there! First of all Congratulations and thank you for developing this amazing plugin.
Its super fast......and you made me a kid again, coz its just magic.
well I had this issue, for which a normal cloth modifier of 3dsmax solves it, but I was trying the same thing with your cloth solver and it happens that your cloth solver don't have self collision feature (may be I am wrong, still exploring). For e.g. I had helix and I want it to get converted into cloth and the rings of helix should get stacked on one another,
with mcloth and cloth modifier, there is an option of self collision which solves it,
Is there any option of self collision.
Thank you
Nayan Bodawala
Its super fast......and you made me a kid again, coz its just magic.
well I had this issue, for which a normal cloth modifier of 3dsmax solves it, but I was trying the same thing with your cloth solver and it happens that your cloth solver don't have self collision feature (may be I am wrong, still exploring). For e.g. I had helix and I want it to get converted into cloth and the rings of helix should get stacked on one another,
with mcloth and cloth modifier, there is an option of self collision which solves it,
Is there any option of self collision.
Thank you
Nayan Bodawala