Hello,
I was using TyBoolean to model a piece of cheese. I discover that the TyBoolean give a result with tri and not quad as the 3Ds Max native ProBoolean. Is-it possible to add an option to get a Quad result ?
Thank you
I was using TyBoolean to model a piece of cheese. I discover that the TyBoolean give a result with tri and not quad as the 3Ds Max native ProBoolean. Is-it possible to add an option to get a Quad result ?
Thank you