When the Inherit from reference of the Shape node is used to read the material, if the group is picked, the geometry material in the group cannot be guaranteed to be correct.
When groups are chosen, inheritance is only possible when "split groups" is enabled.
06-25-2021, 03:07 PM
(This post was last modified: 06-25-2021, 03:09 PM by tyFlow.)
You can't have multiple materials applied to a single particle (unless you do your own multi-sub material setup), so the limitation won't change.
Instead of using a Shape operator with a combined group, you can use an Actor operator and import the objects using a tyActor helper. That way the hierarchy of your particles will be retained as well as their materials (you just need to enable material inheritance in the Actor operator).