07-07-2021, 04:23 AM
I'd like to suggest a functionality to displace particles positions using 3D maps.
This could be done in world or object space of a specified node.
Essentially what the Displace operator already seems to be doing, instead for particles themselves and not their geometry.
Maybe the existing Position Displace operator could be extended with the described mode.
I know you can already sample maps and use the values for the position vector without scripting. But this overrides the existing position.
This could be done in world or object space of a specified node.
Essentially what the Displace operator already seems to be doing, instead for particles themselves and not their geometry.
Maybe the existing Position Displace operator could be extended with the described mode.
I know you can already sample maps and use the values for the position vector without scripting. But this overrides the existing position.