I'm tyring to use an animated Alembic file in a tyactor but can't seem to get the animation to come through. I have set the animation length and added the tyactor animation node. what am i doing wrong?
Cheers,
L
If you object has mere deformations, you can import them by enabling deformations in the tyActor helper. But if it has changing topology (vert/face counts change over time), that's not supported by tyActors. You'll need to import that animation with a regular Shape operator instead.
that clears things up as the alembic was an exported tymesher which obviously changes over time. Cheers!