particles flowing along wireframe
#1
Hi All,
Pretty new to Tyflow, so please excuse my obvious query.
I am trying to flow particles along the edges of geometry. Most of my current ideas just seem to fall flat. To give you an idea, I have a low poly city and want the particles to flow at random around the wireframe. Any suggestions, would be much appreciated.
N
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#2
Flock operator have an "obstacle", where you can load mesh, and particle will try to avoid it, and go around it.
I even used it once with actors.

Or, if you want them to flow ON geometry, sticked, then use object bind OP.
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