08-10-2021, 06:32 AM
Hi there,
I have a building that is made up of lots of different panels that I am trying to collapse.
The whole thing is fractured into decent sized chunks for the pieces to initially fall based on the next operators. I have the usual in place, Physx Shape, then the Physx Collision, Physx Bind set to glue, then I have a property test for the Bind Break which steps down into another even where there is some more fracturing.
When the collision happens, the fractures move, then there is some more fracturing and then over time as pieces come away the whole thing collapses, which is good but not what I want.
I want to have sections of the building still standing so it all just doesn't end up in a fractured pile on the floor.
As a second part to that I don't want ALL the fractured pieces to separate. When you see a building fall the parts away from the impact points don't all just fly apart they fall in larger chucks and come apart at ground impact or stay in larger pieces.
So basically what I want to do is freeze some parts of the building and keep other sections together. Just not sure what operators I should be using in conjunction with the physx stuff in place already to achieve this.
Thanks
I have a building that is made up of lots of different panels that I am trying to collapse.
The whole thing is fractured into decent sized chunks for the pieces to initially fall based on the next operators. I have the usual in place, Physx Shape, then the Physx Collision, Physx Bind set to glue, then I have a property test for the Bind Break which steps down into another even where there is some more fracturing.
When the collision happens, the fractures move, then there is some more fracturing and then over time as pieces come away the whole thing collapses, which is good but not what I want.
I want to have sections of the building still standing so it all just doesn't end up in a fractured pile on the floor.
As a second part to that I don't want ALL the fractured pieces to separate. When you see a building fall the parts away from the impact points don't all just fly apart they fall in larger chucks and come apart at ground impact or stay in larger pieces.
So basically what I want to do is freeze some parts of the building and keep other sections together. Just not sure what operators I should be using in conjunction with the physx stuff in place already to achieve this.
Thanks