08-15-2021, 10:29 PM
I've just jumped off the deep end into TyFlow so I'm pretty ignorant. I've created something based on the 'Tyflow Physx Tendrils Tutorial.'My file is a series of rubber cylinders that get moved past a bar. The bar bends them over.
Everything is working and looking perfect except for the bending motion from Inertia when the whole thing starts to move. I want the cylinders that have not been contacted by the bar to remain vertical until the bar bends them over.
You can see in the attachment that the cylinders under the bar are bent, but the other are flowing left from the inertia of the whole mesh moving to the right (circled in yellow).
How can I stop that initial Inertia? I have a 'Slow' on them already to make them behave nicely once they flip past the bar as I want them to stop quickly and not keep swaying. But I don't know how to eliminate the initial sway upon the whole thing moving.
Everything is working and looking perfect except for the bending motion from Inertia when the whole thing starts to move. I want the cylinders that have not been contacted by the bar to remain vertical until the bar bends them over.
You can see in the attachment that the cylinders under the bar are bent, but the other are flowing left from the inertia of the whole mesh moving to the right (circled in yellow).
How can I stop that initial Inertia? I have a 'Slow' on them already to make them behave nicely once they flip past the bar as I want them to stop quickly and not keep swaying. But I don't know how to eliminate the initial sway upon the whole thing moving.
Max 2023 and TyFlow v1.0151
V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64
V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64