vrayproxy and animated deforming mesh
#1
Big Grin 
Hi, Im having an issue with my animated fish. I have made an alembic of the looped swimming fish that i want to get into tyflow. I have imported the alembic via vrayproxy into a shape node. Turned on animated and everything seems to be working except the eyes and teeth that are separate objects in alembic. In the vrayproxy file they are acting correctly, but in tyflow they get offsett to the back of the fish. 
I have tried a lot of different things to get this fish into tyflow, but its rigged with CAT and I cant seem to get it in correctly. The best has been alembic via vrayproxy. Is there a way to get these eyes/teeth to be in the correct position from the proxy?


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#2
Hmm...that's very strange. Can you send the scene and alembic cache to support@tyflow.com for me to take a look?
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#3
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