09-23-2021, 02:16 PM
Hello,
I am working on a project where an agricultural machine picks up grass with some fast spinning devices (30 turns / minute).
The grass particles on the floor are getting picked up by some deflectors and also get Object-Bind to those for a few frames, and then get thrown off.
It works well in my testscene (See attachment 01.jpg).
But now I implemented it in my final scene, where the machine is moving across a bigger field and I realize, that the particle system is loosing accurary when I am more far away from the scene center. Doesn't even have to be that much, a few dozen meters are enough to get a result like in attachment 02.jpg. The particles don't get Object-binded so well to the deflectors...
Is there any quick fix to that issue?
Thx in advance.
I am working on a project where an agricultural machine picks up grass with some fast spinning devices (30 turns / minute).
The grass particles on the floor are getting picked up by some deflectors and also get Object-Bind to those for a few frames, and then get thrown off.
It works well in my testscene (See attachment 01.jpg).
But now I implemented it in my final scene, where the machine is moving across a bigger field and I realize, that the particle system is loosing accurary when I am more far away from the scene center. Doesn't even have to be that much, a few dozen meters are enough to get a result like in attachment 02.jpg. The particles don't get Object-binded so well to the deflectors...
Is there any quick fix to that issue?
Thx in advance.