Seeing "shape" material in viewport?
#1
Question 
Hi everyone, just joined.

I have two planes with textures, they both connected to "shape" node. How to turn particle texture visibility inside the viewport?
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#2
You should use multi sub object material.

Just add material modifier to shapes:
Shape 01 - Mat ID 1
Shape 02 - Mat ID 2

Then build multisub mat, and apply it to Tyflow icon.
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#3
(09-25-2021, 09:50 AM)d4rk3lf Wrote: You should use multi sub object material.

Just add material modifier to shapes:
Shape 01 - Mat ID 1
Shape 02 - Mat ID 2

Then build multisub mat, and apply it to Tyflow icon.

Thanks, it worked.
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